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Genshin Impact Pity Calculator

Pity is just arithmetic once you separate two different counters: pulls since your last 5-star, and whether the next 5-star is guaranteed to be the featured character. This tool does that arithmetic with the official rates.

Pulls you can make right now
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Distance to hard pity
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Worst case for the featured 5★
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Two counters, not one

Almost every confusing question about Genshin pity comes from mixing up two separate things that both look like “pity”:

So “90 pulls” is only the answer to “how do I get a 5-star”. If you want this featured character and you are on the 50/50, the honest number is up to 180 pulls.

Why the worst case is 180, not 90

Walk through the bad branch. You are at 0 pity with no guarantee. You pull until a 5-star appears — at worst on pull 90. That 5-star has a 50% chance to be a standard character rather than the featured one. If you lose that toss, the guarantee flag flips, and the featured character is now guaranteed on your next 5-star — which is, again, at worst 90 pulls away. 90 + 90 = 180.

180 pulls is 28,800 primogems. That is the number to plan against if the character matters to you and you cannot accept missing them, because “expected value” arguments only work across many players, not across your one account.

The official numbers this page uses

BannerBase 5★ rateHard pityFeatured guarantee
Character Event Wish0.6%90 pulls50% first, then guaranteed
Weapon Event Wish0.7%80 pulls75% first, path system available

All four figures come from the in-game Wish → Details panel rather than from a third-party database, and they are what this calculator computes with. The 4-star guarantee is every 10 pulls on both banner types.

Soft pity is not in this calculator. Players widely report that 5-star odds rise sharply somewhere in the high 70s (earlier on the weapon banner), and that observation is probably right — but HoYoverse does not publish it. Computing with an unverified number would make the output look more precise than it is, so the maths here stops at what is documented.

Primogems, fates and the 160 conversion

One Intertwined Fate costs 160 primogems, which gives the only conversion you need:

Fates you already hold are pulls in the bank, so this tool counts them first and only converts the shortfall. If you are saving for a specific character, the useful habit is to track “pulls until hard pity, plus 90” rather than tracking your primogem balance, because the first number is what actually decides whether you can guarantee the character.

What carries over, and what does not

Worked example: four positions people are actually in

These are the four states that cover almost every real question. All assume the character banner (hard pity 90).

SituationPulls to first 5★Worst case for the featured characterPrimogems if starting from zero
0 pity, no guarantee90180 pulls28,800
0 pity, guaranteed9090 pulls14,400
70 pity, no guarantee20110 pulls17,600
70 pity, guaranteed2020 pulls3,200

The last row is the one worth understanding: being 20 pulls from a guaranteed featured character is worth more than 8,000 primogems in the bank, because primogems still have to survive the 50/50. Pity and guarantee are assets, and they are the reason two players with identical primogem balances are not in the same position at all.

The 4-star counter is a separate, parallel clock

A 4-star is guaranteed within every 10 pulls, and that counter runs independently of the 5-star counter. A 4-star appearing does not reset your 5-star pity, and a 5-star appearing does not reset the 4-star counter in a way that costs you anything.

This matters for one practical reason: people count “pulls since my last 4-star” and then panic when the 5-star maths does not match. If you are planning for a 5-star, ignore the 4-stars entirely — they consume pulls, but they leave the 5-star arithmetic untouched.

Weapon banner: the fate point system changes the worst case

The weapon banner uses the same idea with different numbers, plus a mechanism the character banner does not have — Epitomized Path. You choose a target weapon, and every 5-star you receive that is not that weapon adds one fate point. At two fate points, the next 5-star is guaranteed to be the weapon you chose.

That makes the true worst case for a specific weapon:

240 pulls in total, or 38,400 primogems. That is more than the character banner's 180-pull worst case, which is why “weapons are cheaper because pity is 80” is a bad rule of thumb.

The trap: fate points do not carry over. If the banner ends with one fate point, that point is gone — it is not saved for the next weapon banner, unlike the 5-star pity counter and the featured guarantee flag, which both do carry over between banners of the same type. Players lose more primogems to this single rule than to any miscalculation on this page.

How to track pity without losing count

The in-game wish history records every pull, but it is paginated and slow to read, so most players track it by hand. Three rules keep the numbers honest:

If you only ever note one thing, note the guarantee flag. A wrong pity count costs you at most a few pulls of planning; a wrong guarantee flag changes the worst case by a full 90 pulls.

The mistakes that actually cost pulls

Frequently asked questions

Does pity reset if I stop pulling?

No. The counter only moves when you pull. Stopping for a month changes nothing — you resume at exactly the same pity count and the same guarantee state.

Can I be at 90 pity and still not get a 5★?

No. Hard pity means a 5★ is guaranteed by the 90th pull on the character banner (80th on the weapon banner). If you believe you are past it and got nothing, the counter was reset by a 5-star you overlooked — typically a weapon or a standard 5-star pull you did not count.

Does the 4-star counter matter for 5-star planning?

Only indirectly. The two counters run in parallel, so a 4-star does not disturb your 5-star pity. If you are saving, ignore the 4-stars entirely — they cost pulls but do not change the 5-star arithmetic.

Is it better to pull for constellations or a new character?

That is a value judgement, not arithmetic, so this page will not pretend otherwise. What the maths can tell you is the cost: each additional copy of a featured character is another 90–180 pulls unless your guarantee flag happens to be set.

Sources

Rates in live-service games change. If this page disagrees with the in-game Wish Details panel, the game wins — and please tell us so we can fix it.